Telecom and IT industry

Virtual Reality Technologies Market 2020 By Manufacturers, Regions, Type, And Application, Forecast To 2026

  • Code : SMI19248
  • Pages : 125
  • Date : Feb, 2020
  • Category : Telecom and IT
  • |
  • Publisher : SMI



 

Impact Analysis of Covid-19

The complete version of the REPORT will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

Summary

The global Virtual Reality Technologies Market is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2019. 

The Virtual Reality Technologies Market report highlights product development and growth strategies such as merger and acquisition adopted by market players along with SWOT Analysis, PEST and Porter’s Five Forces analyses of the Virtual Reality Technologies Market, which highlight the strengths, weaknesses, opportunities, and commination of key companies. Moreover, the report offers two distinct market forecasts, one from the perspective of the producer and another from that of the consumer.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

The Key Manufacturers covered in this Report:-

  • Alphabet
  • HTC
  • Nvidia
  • EON Reality
  • Oculus
  • Christie Digital Systems
  • Huawei Technologies
  • Qualcomm
  • Intel
  • AECOM
  • AR Pandora
  • Sony
  • Samsung Electronics
  • Microsoft
  • Vuzix
  • Sensics
  • Antvr
  • Xiaomi

By the Product Type, the market is primarily segmented into:

  • Software
  • Hardware
  • Service

By Applications, the market is segmented into:

  • split into
  • Healthcare
  • Gaming
  • Education
  • Engineering
  • Military
  • Other

The Report covers the following Regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Objective of the Virtual Reality Technologies Market Report:

  • To assess the size of the market by value and volume
  • Analyze the Virtual Reality Technologies Market in terms of regions and major countries
  • Highlight recent developments and trends in the market
  • Offer perceptive data regarding major market players in terms of key developments, strategies, and product portfolio
  • Determine share of the Virtual Reality Technologies Market in terms of various segments such as by product type, application, and end-user
  • Offer accurate projection of the market for the forecast period using state-of –the-art tools and the current primary and secondary research approaches
  • Discuss major factors that impact growth of the Virtual Reality Technologies Market

The Virtual Reality Technologies Market engages the readers with all pivotal approaches to understand their position in the industry based on revenue or sales growth. The report efficiently evaluates the Virtual Reality Technologies Market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competition in the market. The information in the report is backed by annual company reports, financial reports, press releases, regulatory databases, government documents, and statistical databases.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Material suppliers/wholesalers
  • Market Distributors/traders
  • Regulatory bodies
  • Research organizations, and consulting firms
  • Commercial research & developments (R&D)
  • Trade associations and industry bodies
  • Importers and exporters
  • End-use industries

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Virtual Reality Technologies Market Size Growth Rate by Type (2014-2025)
1.4.2 Software
1.4.3 Hardware
1.4.4 Service
1.5 Market by Application
1.5.1 Global Virtual Reality Technologies Market Share by Application (2019-2025)
1.5.2 Healthcare
1.5.3 Gaming
1.5.4 Education
1.5.5 Engineering
1.5.6 Military
1.5.7 Other
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Virtual Reality Technologies Market Size
2.2 Virtual Reality Technologies Growth Trends by Regions
2.2.1 Virtual Reality Technologies Market Size by Regions (2019-2025)
2.2.2 Virtual Reality Technologies Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis

3 Market Share by Key Players
3.1 Virtual Reality Technologies Market Size by by Players
3.1.1 Global Virtual Reality Technologies Revenue by by Players (2014-2019)
3.1.2 Global Virtual Reality Technologies Revenue Market Share by by Players (2014-2019)
3.1.3 Global Virtual Reality Technologies Market Concentration Ratio (CR5 and HHI)
3.2 Virtual Reality Technologies Key Players Head office and Area Served
3.3 Key Players Virtual Reality Technologies Product/Solution/Service
3.4 Date of Enter into Virtual Reality Technologies Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Virtual Reality Technologies Market Size by Type (2014-2019)
4.2 Global Virtual Reality Technologies Market Size by Application (2014-2019)

5 North America
5.1 North America Virtual Reality Technologies Market Size (2014-2019)
5.2 Virtual Reality Technologies Key Players in North America
5.3 North America Virtual Reality Technologies Market Size by Type
5.4 North America Virtual Reality Technologies Market Size by Application

6 Europe
6.1 Europe Virtual Reality Technologies Market Size (2014-2019)
6.2 Virtual Reality Technologies Key Players in Europe
6.3 Europe Virtual Reality Technologies Market Size by Type
6.4 Europe Virtual Reality Technologies Market Size by Application

7 China
7.1 China Virtual Reality Technologies Market Size (2014-2019)
7.2 Virtual Reality Technologies Key Players in China
7.3 China Virtual Reality Technologies Market Size by Type
7.4 China Virtual Reality Technologies Market Size by Application

8 Japan
8.1 Japan Virtual Reality Technologies Market Size (2014-2019)
8.2 Virtual Reality Technologies Key Players in Japan
8.3 Japan Virtual Reality Technologies Market Size by Type
8.4 Japan Virtual Reality Technologies Market Size by Application

9 Southeast Asia
9.1 Southeast Asia Virtual Reality Technologies Market Size (2014-2019)
9.2 Virtual Reality Technologies Key Players in Southeast Asia
9.3 Southeast Asia Virtual Reality Technologies Market Size by Type
9.4 Southeast Asia Virtual Reality Technologies Market Size by Application

10 India
10.1 India Virtual Reality Technologies Market Size (2014-2019)
10.2 Virtual Reality Technologies Key Players in India
10.3 India Virtual Reality Technologies Market Size by Type
10.4 India Virtual Reality Technologies Market Size by Application

11 Central & South America
11.1 Central & South America Virtual Reality Technologies Market Size (2014-2019)
11.2 Virtual Reality Technologies Key Players in Central & South America
11.3 Central & South America Virtual Reality Technologies Market Size by Type
11.4 Central & South America Virtual Reality Technologies Market Size by Application

12 International Players Profiles
12.1 Alphabet
12.1.1 Alphabet Company Details
12.1.2 Company Description and Business Overview
12.1.3 Virtual Reality Technologies Introduction
12.1.4 Alphabet Revenue in Virtual Reality Technologies Business (2014-2019))
12.1.5 Alphabet Recent Development
12.2 HTC
12.2.1 HTC Company Details
12.2.2 Company Description and Business Overview
12.2.3 Virtual Reality Technologies Introduction
12.2.4 HTC Revenue in Virtual Reality Technologies Business (2014-2019)
12.2.5 HTC Recent Development
12.3 Nvidia
12.3.1 Nvidia Company Details
12.3.2 Company Description and Business Overview
12.3.3 Virtual Reality Technologies Introduction
12.3.4 Nvidia Revenue in Virtual Reality Technologies Business (2014-2019)
12.3.5 Nvidia Recent Development
12.4 EON Reality
12.4.1 EON Reality Company Details
12.4.2 Company Description and Business Overview
12.4.3 Virtual Reality Technologies Introduction
12.4.4 EON Reality Revenue in Virtual Reality Technologies Business (2014-2019)
12.4.5 EON Reality Recent Development
12.5 Oculus
12.5.1 Oculus Company Details
12.5.2 Company Description and Business Overview
12.5.3 Virtual Reality Technologies Introduction
12.5.4 Oculus Revenue in Virtual Reality Technologies Business (2014-2019)
12.5.5 Oculus Recent Development
12.6 Christie Digital Systems
12.6.1 Christie Digital Systems Company Details
12.6.2 Company Description and Business Overview
12.6.3 Virtual Reality Technologies Introduction
12.6.4 Christie Digital Systems Revenue in Virtual Reality Technologies Business (2014-2019)
12.6.5 Christie Digital Systems Recent Development
12.7 Huawei Technologies
12.7.1 Huawei Technologies Company Details
12.7.2 Company Description and Business Overview
12.7.3 Virtual Reality Technologies Introduction
12.7.4 Huawei Technologies Revenue in Virtual Reality Technologies Business (2014-2019)
12.7.5 Huawei Technologies Recent Development
12.8 Qualcomm
12.8.1 Qualcomm Company Details
12.8.2 Company Description and Business Overview
12.8.3 Virtual Reality Technologies Introduction
12.8.4 Qualcomm Revenue in Virtual Reality Technologies Business (2014-2019)
12.8.5 Qualcomm Recent Development
12.9 Intel
12.9.1 Intel Company Details
12.9.2 Company Description and Business Overview
12.9.3 Virtual Reality Technologies Introduction
12.9.4 Intel Revenue in Virtual Reality Technologies Business (2014-2019)
12.9.5 Intel Recent Development
12.10 AECOM
12.10.1 AECOM Company Details
12.10.2 Company Description and Business Overview
12.10.3 Virtual Reality Technologies Introduction
12.10.4 AECOM Revenue in Virtual Reality Technologies Business (2014-2019)
12.10.5 AECOM Recent Development
12.11 AR Pandora
12.12 Sony
12.13 Samsung Electronics
12.14 Microsoft
12.15 Vuzix
12.16 Sensics
12.17 Antvr
12.18 Xiaomi

13 Market Forecast 2019-2025
13.1 Market Size Forecast by Product (2019-2025)
13.2 Market Size Forecast by Application (2019-2025)
13.3 Market Size Forecast by Regions
13.4 North America
13.5 Europe
13.6 China
13.7 Japan
13.8 Southeast Asia
13.9 India
13.10 Central & South America

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
15.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details

List of Table
List of Tables and Figures

Table Virtual Reality Technologies Key Market Segments
Table Key Players Virtual Reality Technologies Covered
Table Global Virtual Reality Technologies Market Size Growth Rate by Type 2018-2025 (Million US$)
Figuer Software Figures
Table Key Players of Software
Figuer Hardware Figures
Table Key Players of Hardware
Figuer Service Figures
Table Key Players of Service
Table Global Virtual Reality Technologies Market Size Growth by Application 2019-2025 (Million US$)
Figure Global Virtual Reality Technologies Market Share by Application in 2018 & 2025
Figure Healthcare Case Studies
Figure Gaming Case Studies
Figure Education Case Studies
Figure Engineering Case Studies
Figure Military Case Studies
Figure Other Case Studies
Figure Virtual Reality Technologies Report Years Considered
Figure Global Virtual Reality Technologies Market Size and Growth Rate 2014-2025 (Million US$)
Table Global Virtual Reality Technologies Market Size by Regions 2019-2025 (Million US$)
Table Global Virtual Reality Technologies Market Size by Regions 2019-2025 (Million US$)
Table Global Virtual Reality Technologies Market Share by Regions 2014-2019
Figure Global Virtual Reality Technologies Market Share by Regions 2014-2019
Figure Global Virtual Reality Technologies Market Share by Regions in 2018
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure PORTER'S FIVE FORCES ANALYSIS
Table Global Virtual Reality Technologies Revenue by by Players (2014-2019) (Million US$)
Table Global Virtual Reality Technologies Market Share by by Players (2014-2019)
Figure Global Virtual Reality Technologies Market Share by by Players in 2018
Table Global Virtual Reality Technologies by Players Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players Virtual Reality Technologies Product/Solution/Service
Table Date of Enter into Virtual Reality Technologies Market
Table Mergers & Acquisitions, Expansion Plans
Table Global Virtual Reality Technologies Market Size by Type (2014-2019) (Million US$)
Table Global Virtual Reality Technologies Market Size Share by Type (2014-2019)
Figure Global Virtual Reality Technologies Market Size Market Share by Type (2014-2019)
Table Global Virtual Reality Technologies Market Size by Application (2014-2019) (Million US$)
Table Global Virtual Reality Technologies Market Size Share by Application (2014-2019)
Figure Global Virtual Reality Technologies Market Size Market Share by Application (2014-2019)
Figure Global Virtual Reality Technologies Revenue Market Share by Application in 2018
Figure North America Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table North America Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table North America Key Players Virtual Reality Technologies Market Share (2018-2019)
Table North America Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table North America Virtual Reality Technologies Market Share by Type 2014-2019
Table North America Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table North America Virtual Reality Technologies Market Share by Application 2014-2019
Figure Europe Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table Europe Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table Europe Key Players Virtual Reality Technologies Market Share (2018-2019)
Table Europe Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table Europe Virtual Reality Technologies Market Share by Type 2014-2019
Table Europe Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table Europe Virtual Reality Technologies Market Share by Application 2014-2019
Figure China Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table China Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table China Key Players Virtual Reality Technologies Market Share (2018-2019)
Table China Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table China Virtual Reality Technologies Market Share by Type 2014-2019
Table China Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table China Virtual Reality Technologies Market Share by Application 2014-2019
Figure Japan Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table Japan Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table Japan Key Players Virtual Reality Technologies Market Share (2018-2019)
Table Japan Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table Japan Virtual Reality Technologies Market Share by Type 2014-2019
Table Japan Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table Japan Virtual Reality Technologies Market Share by Application 2014-2019
Figure Southeast Asia Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players Virtual Reality Technologies Market Share (2018-2019)
Table Southeast Asia Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table Southeast Asia Virtual Reality Technologies Market Share by Type 2014-2019
Table Southeast Asia Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table Southeast Asia Virtual Reality Technologies Market Share by Application 2014-2019
Figure India Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table India Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table India Key Players Virtual Reality Technologies Market Share (2018-2019)
Table India Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table India Virtual Reality Technologies Market Share by Type 2014-2019
Table India Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table India Virtual Reality Technologies Market Share by Application 2014-2019
Figure Central & South America Virtual Reality Technologies Market Size 2014-2019 (Million US$)
Table Central & South America Key Players Virtual Reality Technologies Revenue (2018-2019) (Million US$)
Table Central & South America Key Players Virtual Reality Technologies Market Share (2018-2019)
Table Central & South America Virtual Reality Technologies Market Size by Type 2014-2019 (Million US$)
Table Central & South America Virtual Reality Technologies Market Share by Type 2014-2019
Table Central & South America Virtual Reality Technologies Market Size by Application 2014-2019 (Million US$)
Table Central & South America Virtual Reality Technologies Market Share by Application 2014-2019
Table Alphabet Company Details
Table Alphabet Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Alphabet Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Alphabet Recent Development
Table HTC Company Details
Table HTC Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure HTC Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table HTC Recent Development
Table Nvidia Company Details
Table Nvidia Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Nvidia Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Nvidia Recent Development
Table EON Reality Company Details
Table EON Reality Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure EON Reality Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table EON Reality Recent Development
Table Oculus Company Details
Table Oculus Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Oculus Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Oculus Recent Development
Table Christie Digital Systems Company Details
Table Christie Digital Systems Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Christie Digital Systems Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Christie Digital Systems Recent Development
Table Huawei Technologies Company Details
Table Huawei Technologies Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Huawei Technologies Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Huawei Technologies Recent Development
Table Qualcomm Company Details
Table Qualcomm Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Qualcomm Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Qualcomm Recent Development
Table Intel Company Details
Table Intel Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure Intel Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table Intel Recent Development
Table AECOM Company Details
Table AECOM Revenue in Virtual Reality Technologies Business 2014-2019 (Million US$)
Figure AECOM Revenue Growth Rate in Virtual Reality Technologies Business (2014-2019)
Table AECOM Recent Development
Table AR Pandora Company Details
Table Sony Company Details
Table Samsung Electronics Company Details
Table Microsoft Company Details
Table Vuzix Company Details
Table Sensics Company Details
Table Antvr Company Details
Table Xiaomi Company Details
Table Global Virtual Reality Technologies Market Size by Regions (Million US$) 2019-2025
Figure Global Virtual Reality Technologies Market Size Share by Regions (2019-2025)
Figure Global Virtual Reality Technologies Market Size Share by Regions in 2025
Figure North America Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure Europe Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure China Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure Japan Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure India Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America Virtual Reality Technologies Market Size Forecast (2019-2025)(Million USD)
Table Global Virtual Reality Technologies Market Size by Product (2019-2025) (Million US$)
Figure Global Virtual Reality Technologies Market Size by Product (2019-2025)
Figure Global Virtual Reality Technologies Market Size by Product in 2025
Table Global Virtual Reality Technologies Market Size by Application (2019-2025) (Million US$)
Figure Global Virtual Reality Technologies Market Size by Application (2019-2025)
Figure Global Virtual Reality Technologies Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
 



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Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

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