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Virtual Reality in Gaming Market Size, Insights, Key Players, Business Opportunities, Covid-19 Impact And Emerging Trends By 2028




 

The latest update of “Global Virtual Reality in Gaming Market ” released by Stratagem Market Insights, forecasts further growth in the global supply and demand. The market report builds upon our previous iteration and the new release reinforces the sentiment that the 2021-2028 period is expected to be a promising period for the global Virtual Reality in Gaming Market.

Overview of the Virtual Reality in Gaming Market :

A virtual reality game is a type of video game that uses virtual reality hardware to create a virtual world. These games are based on player immersion, and most are played with a head-mounted display unit and a controller or two. This technology has paved the way for many innovative video games, such as ARKIT. Virtual reality in gaming has a number of potential applications. Since headsets and video games replicate movements in the real world, they can cause problems for users. The growing popularity of virtual reality has led to a shift in traditional gaming. The technology simulates the movement of the player in real-life situations. The use of VR in gaming is a major business opportunity in the entertainment sector.

Market Drivers:

Increase in the development of virtual reality peripherals for compatible desktops and game consoles is expected to propel growth of the global virtual reality in gaming market over the forecast period. In May 2021, HTC Vive announced the plans to launch HTC Vive Pro2, a new VR headset that is connected to the PC, and HTC Vive Focus3, a standalone VR headset.

Furthermore, increasing disposable income is also anticipated to boost growth of the global virtual reality in gaming market over the forecast period.

Market Restraints:

Limitations to the software and hardware and compatibility issues of virtual gaming devices is expected to hamper growth of the global virtual reality in the gaming market during the forecast period.

Regional Insights:

Among regions, North America is expected to witness strong growth in the global virtual reality in gaming market over the forecast period. This is attributed to rising completion among developers and declined costs of such devices. Moreover, Asia Pacific is also expected to witness robust growth in the global virtual reality in gaming market during the forecast period due to increase in the demand for smart gadgets and technological advancements in the region.

Competitive Section:

Major players operating in the global virtual reality in gaming market include Ubisoft Entertainment SA, Microsoft Corporation, Sony Corporation, Facebook LLC (Oculus VR), Apple Inc., Nvidia Corporation, Firsthand Technology Inc., HTC Corporation, Magic Leap, Inc., and Unity Technologies.

In February 2022, Manchester City, one of the biggest names in English club football entered into partnership with Sony to build the first-ever football stadium in metaverse with the help of virtual reality experts at Sony. 

Market Estimation:

The data processed and validated in secondary and primary research is analyzed to compute market estimation statistics. It involves market breakdown, bottom-up, and top-down research. Our research team considers macroeconomic factors to forecast a comprehensive statistical time series. Each data point is validated through the process data triangulation method to derive the final market estimation.

COVID-19 Impact:

The updated report, free extract available, comes with an option to access premium features that covers extensive past, current, and future data. Other valuable updates to the global Virtual Reality in Gaming Market report include a reviewed and refined pricing model for manufacturing and launch prices. The report incorporates new content to help give decision-makers key knowledge about the market and offers up-to-date forecasts accounting for the economic situation and impact of COVID-19.

Market Competition Assessment:

The Virtual Reality in Gaming Market is observed as the most diversified and competitive market comprising a large number of players. The market is dominated by several players, depending on their major competencies. The key players in this market are

  • Microsoft Corporation (Washington, U.S.)
  • Facebook LLC (Oculus VR) (California, U.S.)
  • Nvidia Corporation (California, U.S.)
  • HTC Corporation (Taoyuan City, Taiwan)
  • Unity Technologies (California, U.S.)
  • Magic Leap, Inc. (California, U.S.)
  • Firsthand Technology Inc. (Washington, U.S.)
  • Apple Inc. (California, U.S.)
  • Sony Corporation (Tokyo, Japan)
  • Ubisoft Entertainment SA (Montreuil, France)

Segments Covered in the Report:

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2021 to 2028. For the purpose of this study, Stratagem Market Insights has segmented the global Virtual Reality in Gaming Market report on the basis of Types, Applications, and Regions.

By Product Type, the market is primarily segmented into:

  • Hardware
  • Software
  • Content

By Applications, the market is segmented into:

  • Mobile
  • Console/PC
  • Standalone

The report covers the following Regions:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Africa
  • Middle East

Primary Research Insights:

The process of primary research starts with the verification and validation of every detail obtained in secondary research. This is done with the help of industry experts and in-house analysts who check the authentication of the data. Stratagem Market Insights also ensures that our research is not restricted by certain boundaries, which is why we consult each individual in the value chain including raw materials suppliers, local vendors, wholesale dealers, distributors, etc. We also make sure that every detail provided in the document will hold a certain value and it will not be trivial information. Moreover, current market trends, growth opportunities, drivers, and restraints are computed in primary research only.

The Report Sheds Light on Various Aspects of the Market, Some of the important ones are:

  1. What can be the best investment choices for venturing into new product and service lines?
  2. Which regions might see the demand maturing in certain segments in near future?
  3. Which government regulations might challenge the status of key regional markets?
  4. What are some of the value-grab opportunities in various segments?
  5. What will be the barrier to entry for new players in the market?

Why You Should Buy This Report:

  • The report provides an all-inclusive environment of the analysis for the market
  • In-depth secondary research and primary interviews
  • Impact of various social, political, and economic factors
  • Porter’s Five Forces Analysis
  • Competitive Landscape

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into a specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Content

 

1 Report Overview

 

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Virtual Reality in Gaming Market Revenue
1.4 Market Analysis by Type
1.5 Market by Application
1.5.1 Global Virtual Reality in Gaming Market Share by Application: 2021 VS 2028
1.6 Coronavirus Disease 2019 (Covid-19) Impact: Virtual Reality in Gaming Market
1.6.1 How the Covid-19 is Affecting the Virtual Reality in Gaming Market
1.6.1.1 Virtual Reality in Gaming Market Business Impact Assessment - Covid-19
1.6.2 Market Trends and Virtual Reality in Gaming Market Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

 

2 Global Growth Trends by Regions

 

2.1 Virtual Reality in Gaming Market Perspective (2015-2028)
2.2 Virtual Reality in Gaming Market Growth Trends by Regions
2.2.1 Virtual Reality in Gaming Market Size by Regions: 2015 VS 2021 VS 2028
2.2.2 Virtual Reality in Gaming Market Historic Market Share by Regions (2015-2021)
2.2.3 Virtual Reality in Gaming Market Forecasted Market Size by Regions (2021-2028)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Virtual Reality in Gaming Market Growth Strategy
2.3.6 Primary Interviews with Key Virtual Reality in Gaming Market Players (Opinion Leaders)

 

3 Competition Landscape by Key Players

 

3.1 Global Top Virtual Reality in Gaming Market Players by Market Size
3.1.1 Global Top Virtual Reality in Gaming Market Players by Revenue (2015-2021)
3.1.2 Global Virtual Reality in Gaming Market Revenue Market Share by Players (2015-2021)
3.1.3 Global Virtual Reality in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Virtual Reality in Gaming Market Concentration Ratio
3.2.1 Global Virtual Reality in Gaming Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Virtual Reality in Gaming Market Revenue in 2019
3.3 Virtual Reality in Gaming Market Key Players Head office and Area Served
3.4 Key Players Virtual Reality in Gaming Market Product Solution and Service
3.5 Date of entering into Virtual Reality in Gaming Market
3.6 Mergers & Acquisitions, Expansion Plans

 

4 Breakdown Data by Type (2015-2028)

 

4.1 Global Virtual Reality in Gaming Market Historic Market Size by Type (2015-2021)
4.2 Global Virtual Reality in Gaming Market Forecasted Market Size by Type (2021-2028)

 

5 Virtual Reality in Gaming Market Breakdown Data by Application (2015-2028)

 

5.1 Global Virtual Reality in Gaming Market Size by Application (2015-2021)
5.2 Global Virtual Reality in Gaming Market Forecasted Market Size by Application (2021-2028)

 

6 North America

 

6.1 North America Virtual Reality in Gaming Market Size (2015-2021)
6.2 Virtual Reality in Gaming Market Key Players in North America (2019-2021)
6.3 North America Virtual Reality in Gaming Market Size by Type (2015-2021)
6.4 North America Virtual Reality in Gaming Market Size by Application (2015-2021)

 

7 Europe

 

7.1 Europe Virtual Reality in Gaming Market Size (2015-2021)
7.2 Virtual Reality in Gaming Market Key Players in Europe (2019-2021)
7.3 Europe Virtual Reality in Gaming Market Size by Type (2015-2021)
7.4 Europe Virtual Reality in Gaming Market Size by Application (2015-2021)

 

8 China

 

8.1 China Virtual Reality in Gaming Market Size (2015-2021)
8.2 Virtual Reality in Gaming Market Key Players in China (2019-2021)
8.3 China Virtual Reality in Gaming Market Size by Type (2015-2021)
8.4 China Virtual Reality in Gaming Market Size by Application (2015-2021)

 

9 Japan

 

9.1 Japan Virtual Reality in Gaming Market Size (2015-2021)
9.2 Virtual Reality in Gaming Market Key Players in Japan (2019-2021)
9.3 Japan Virtual Reality in Gaming Market Size by Type (2015-2021)
9.4 Japan Virtual Reality in Gaming Market Size by Application (2015-2021)

 

10 Southeast Asia

 

10.1 Southeast Asia Virtual Reality in Gaming Market Size (2015-2021)
10.2 Virtual Reality in Gaming Market Key Players in Southeast Asia (2019-2021)
10.3 Southeast Asia Virtual Reality in Gaming Market Size by Type (2015-2021)
10.4 Southeast Asia Virtual Reality in Gaming Market Size by Application (2015-2021)

 

11 India

 

11.1 India Virtual Reality in Gaming Market Size (2015-2021)
11.2 Virtual Reality in Gaming Market Key Players in India (2019-2021)
11.3 India Virtual Reality in Gaming Market Size by Type (2015-2021)
11.4 India Virtual Reality in Gaming Market Size by Application (2015-2021)

 

12 Central & South America

 

12.1 Central & South America Virtual Reality in Gaming Market Size (2015-2021)
12.2 Virtual Reality in Gaming Market Key Players in Central & South America (2019-2021)
12.3 Central & South America Virtual Reality in Gaming Market Size by Type (2015-2021)
12.4 Central & South America Virtual Reality in Gaming Market Size by Application (2015-2021)

 

13 Key Players Profiles

 

13.1 Company Details
13.2 Business Overview and Its Total Revenue
13.3 Virtual Reality in Gaming Market Introduction
13.4 Virtual Reality in Gaming Market Business (2015-2021)
13.5 Recent Development

 

14 Analyst's Viewpoints/Conclusions

 

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

 

List of Table

 

Table 1. Virtual Reality in Gaming Market Key Market Segments
Table 2. Key Players Covered: Ranking by Virtual Reality in Gaming Market Revenue
Table 3. Ranking of Global Top Virtual Reality in Gaming Market Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Virtual Reality in Gaming Market Size Growth Rate by Type (US$ Million): 2021 VS 2028
Table 5. COVID-19 Impact Global Market
Table 6. Opportunities and Trends for Virtual Reality in Gaming Market Players in the COVID-19 Landscape
Table 7. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 8. Key Regions/Countries Measures against Covid-19 Impact
Table 9. Proposal for Virtual Reality in Gaming Market Players to Combat Covid-19 Impact
Table 10. Global Virtual Reality in Gaming Market Size Growth by Application (US$ Million): 2021 VS 2028
Table 11. Global Virtual Reality in Gaming Market Size by Regions (US$ Million): 2021 VS 2028
Table 12. Global Virtual Reality in Gaming Market Size by Regions (2015-2021) (US$ Million)
Table 13. Global Virtual Reality in Gaming Market Share by Regions (2015-2021)
Table 14. Global Virtual Reality in Gaming Market Forecasted Market Size by Regions (2021-2028) (US$ Million)
Table 15. Global Virtual Reality in Gaming Market Share by Regions (2021-2028)
Table 16. Market Top Trends
Table 17. Key Drivers: Impact Analysis
Table 18. Key Challenges
Table 19. Virtual Reality in Gaming Market Growth Strategy
Table 20. Main Points Interviewed from Key Virtual Reality in Gaming Market Players
Table 21. Global Virtual Reality in Gaming Market Revenue by Players (2015-2021) (Million US$)
Table 22. Global Virtual Reality in Gaming Market Share by Players (2015-2021)
Table 23. Global Top Virtual Reality in Gaming Market Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality in Gaming Market as of 2019)
Table 24. Global Virtual Reality in Gaming Market by Players Market Concentration Ratio (CR5 and HHI)
Table 25. Key Players Headquarters and Area Served
Table 26. Key Players Virtual Reality in Gaming Market Product Solution and Service
Table 27. Date of entering into Virtual Reality in Gaming Market
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 30. Global Virtual Reality in Gaming Market Size Share by Type (2015-2021)
Table 31. Global Virtual Reality in Gaming Market Revenue Market Share by Type (2021-2028)
Table 31. Global Virtual Reality in Gaming Market Size Share by Application (2015-2021)
Table 33. Global Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 34. Global Virtual Reality in Gaming Market Size Share by Application (2021-2028)
Table 35. North America Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 36. North America Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 37. North America Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 38. North America Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 39. North America Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 40. North America Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 41. Europe Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 42. Europe Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 43. Europe Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 44. Europe Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 45. Europe Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 46. Europe Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 47. China Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 48. China Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 49. China Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 50. China Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 51. China Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 52. China Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 53. Japan Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 54. Japan Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 55. Japan Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 56. Japan Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 57. Japan Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 58. Japan Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 59. Southeast Asia Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 60. Southeast Asia Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 61. Southeast Asia Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 62. Southeast Asia Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 63. Southeast Asia Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 64. Southeast Asia Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 65. India Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 66. India Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 67. India Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 68. India Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 69. India Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 70. India Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 71. Central & South America Key Players Virtual Reality in Gaming Market Revenue (2019-2021) (Million US$)
Table 72. Central & South America Key Players Virtual Reality in Gaming Market Share (2019-2021)
Table 73. Central & South America Virtual Reality in Gaming Market Size by Type (2015-2021) (Million US$)
Table 74. Central & South America Virtual Reality in Gaming Market Share by Type (2015-2021)
Table 75. Central & South America Virtual Reality in Gaming Market Size by Application (2015-2021) (Million US$)
Table 76. Central & South America Virtual Reality in Gaming Market Share by Application (2015-2021)
Table 77. Company Details
Table 78. Business Overview
Table 79. Product details
Table 80. Revenue in Virtual Reality in Gaming Market Business (2015-2021) (Million US$)
Table 81. Recent Development

 

List of Figures

 

Figure 1. Global Virtual Reality in Gaming Market Share by Type: 2021 VS 2028
Figure 2. Global Virtual Reality in Gaming Market Share by Application: 2021 VS 2028
Figure 3. Emergency Care Case Studies
Figure 4. Outpatient Facilities Case Studies
Figure 5. Hospitals Case Studies
Figure 6. Home Healthcare Facilities Case Studies
Figure 7. Virtual Reality in Gaming Market Report Years Considered
Figure 8. Global Virtual Reality in Gaming Market Size YoY Growth 2015-2028 (US$ Million)
Figure 9. Global Virtual Reality in Gaming Market Share by Regions: 2021 VS 2028
Figure 10. Global Virtual Reality in Gaming Market Share by Regions (2021-2028)
Figure 11. Porter's Five Forces Analysis
Figure 12. Global Virtual Reality in Gaming Market Share by Players in 2019
Figure 13. Global Top Virtual Reality in Gaming Market Players by Company Type (Tier 1, Tier 2, and Tier 3) (based on the Revenue in Virtual Reality in Gaming Market as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Virtual Reality in Gaming Market Revenue in 2019
Figure 15. North America Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 16. Europe Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 17. China Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 18. Japan Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 19. Southeast Asia Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 20. India Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 21. Central & South America Virtual Reality in Gaming Market Size YoY Growth (2015-2021) (Million US$)
Figure 22. Bottom-up and Top-down Approaches for This Report
Figure 23. Data Triangulation
Figure 24. Key Executives Interviewed

 



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