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Telecom and IT industry

Global Virtual Reality Content Creation Market Size Share Forecast 2024

  • Code : SMI12820
  • Pages : 152
  • Date : Nov, 2019
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 
Virtual reality is the creation of simulated environment using computer technology. Increasing adoption of virtual reality technology by various application such as branding & marketing, manufacturing, healthcare, entertainment, retail, and education are some of the key factors driving the growth of the global virtual reality content creation market. Moreover, Increasing technical advancement such as development of smart glasses, head mounted displays and increasing adoption of technology by enterprises for various application such as on the job training, virtual offices for remote teams, training such as virtual meetings, and education are fueling the growth of virtual reality content creation market.
Market Dynamics
The increasing adoption of virtual reality technology have boosted the growth of market globally, owing to the adoption of virtual reality technology by news and entertainment. For instance, in 2015, the New York Times news magazines launched a virtual reality film, which shows children’s eradicated due to war. The on-demand series providers have also adopted the virtual reality technology. For instance, in 2016, HBO adopted the virtual reality 360 degree content for Game of Thrones series. Increasing gaming platform have accelerates the growth of virtual reality content creation market. In 2016, Sony launched a PlayStation VR in the market. The adoption of virtual reality technology provided the new platform to the retail industry for marketing and branding their products. For instance, German automobile manufacturer Audi has adopted the technology by permitting users to use head mounted devices to see the interior of the vehicles.          
Key features of the study:

This report provides an in-depth analysis of virtual content creation market, market size (US$ Million) and Cumulative Annual Growth Rate (CAGR %) for the forecast period (2017 – 2025), considering 2016 as the base year
It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrix for this market
This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategy adopted by the leading players
It profiles leading players in the global virtual reality content creation market based on the following parameters – regulatory landscape, company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments and strategies, and future plans.
Key companies covered as a part of this study include 360 Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., SubVRsive, Vizor, Voxelus., WeMakeVR,  and Wevr
Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launch, technology up-gradation, market expansion and marketing tactics
The global virtual reality content creation market report caters to various stakeholders in this industry including investors, suppliers, distributors, new entrants, and financial analysts
Stakeholders would have ease of decision-making through various strategy matrices used in analyzing the Virtual Reality Content Creation Market.

Detail Virtual Reality Content Creation Market Segmentation:

Global Virtual Reality Content Creation Market, By Content Type:

Videos
360 Degree Photos
Games

Global Virtual Reality Content Creation Market, By Component:

Software
Services

Global Virtual Reality Content Creation Market, By Application:

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

Global Virtual Reality Content Creation Market, By Region:

North America

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Country

U.S.
Canada


Europe

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Country

Germany
U.K.
France
Italy
Spain
Russia
Rest of Europe


Asia Pacific

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Region

China
India
Japan
Australia
South Korea
ASEAN
Rest of Asia Pacific


Latin America

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Country

Brazil
Mexico
Rest of Latin America


Africa

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Country

North Africa
Central Africa
South Africa


Middle East

By Content Type

Videos
360 Degree Photos
Games

By Component

Software
Services

By Application

Gaming and Entertainment
Engineering
Healthcare
Real state
Retail
Military
Education
Others

By Country

GCC
Israel
Rest of Middle East



Company Profiles

Blippar Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Cyberglove Systems LLC.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Daqri LLC

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

EON Reality, Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Google Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Infinity Augmented Reality Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Magic Leap, Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Meta Company

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Metaio GmbH

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Microsoft Corporation

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Oculus VR, LLC

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Osterhout Design Group (ODG)

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Qualcomm Inc.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Samsung Electronics Co., Ltd.

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates

Vuzix Corporation

Company Overview
Product Portfolio
Financial Performance
Recent Developments/Updates


Section

References
Research Methodology
About us and Sales Contact


*Browse all the market data tables and figures on "Global Virtual Reality Content Creation Market - Global forecast to 2025".
Table of Content
1. Research Objective and assumption
o Research Objectives
o Assumptions
o Abbreviations
2. Market Purview
o Report Description
? Market Definition and Scope
o Executive Summary
? Top 3 Findings
? Top 3 Opportunity
? Top Companies
? Market Snippet By Content Type
? Market Snippet By Component
? Market Snippet By Application
? Market Snippet By Region
o Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
o Market Dynamics
? Drivers
? Restraints
? Market Opportunities
? Regulatory Scenario
? Industry Trend
? Merger and Acquisitions
? New Product Approvals/Launch
? PEST Analysis
? PORTER'S Five Forces
4. Global Virtual Reality Content Creation Market, By Content Type, 2015 - 2025 (USD Million)
o Introduction
? Market Share Analysis, 2016 and 2025 (%)
? Segment Trends
? Videos
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? 360 Degree Photos
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Games
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
5. Global Virtual Reality Content Creation Market, By Component, 2015 - 2025 (USD Million)
o Introduction
? Market Share Analysis, 2016 and 2025 (%)
? Segment Trends
? Software/Applications
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Services
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
6. Global Virtual Reality Content Creation Market, By Application, 2015 - 2025 (USD Million)
o Introduction
? Market Share Analysis, 2016 and 2025 (%)
? Segment Trends
? Gaming and Entertainment
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Engineering
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Healthcare
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Real state
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Retail
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Military
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Education
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Others
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
7. Global Virtual Reality Content Creation Market, By Regions, 2015 - 2025 (USD Million)
o Introduction
? Market Share Analysis, By Region, 2016 and 2025 (%)
o North America
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? U.S.
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Canada
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
o Europe
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? Germany
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? UK
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? France
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Italy
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Spain
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Russia
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Rest of Europe
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
o Asia Pacific
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? China
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? India
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Japan
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Australia
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? South Korea
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? ASEAN
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Rest Of Asia Pacific
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
o Latin America
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? Brazil
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Mexico
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Rest of Latin America
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
o Africa
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? South Africa
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Central Africa
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? North Africa
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
o Middle East
? Introduction
? Market size and Forecast,2015 - 2025 (USD Million)
? By Segment
? Market Size and Forecast, By Content Type, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Component, 2015 - 2025 (USD Million)
? Market Size and Forecast, By Application, 2015 - 2025 (USD Million)
? By Country
? GCC
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Israel
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
? Rest Of Middle East
? Introduction
? Market Size and Forecast, 2015 - 2025, (USD Million)
8. Competitive Landscape
o Company Profiles
? 360 Labs
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Blippar
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Koncept VR
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Matterport
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Panedia Pty Ltd.
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? SubVRsive
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Vizor
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? VOXELUS
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? WEMAKEVR
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
? Wevr
? Company Overview
? Product Portfolio
? Financial Performance
? Recent Developments/Updates
o Analyst Views
9. Section
o References
o Research Methodology
o About us and Sales Contact
*Browse all the market data tables and figures on "Virtual Reality Content Creation Market - Global forecast to 2025".

 



Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
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