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Telecom and IT industry

Games Market 2020 By Manufacturers, Regions, Type, And Application, Forecast To 2026

  • Code : SMI17576
  • Pages : 118
  • Date : Jan, 2020
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 

Summary

The global Games Market is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2019. 

The Games Market report highlights product development and growth strategies such as merger and acquisition adopted by market players along with SWOT Analysis, PEST and Porter’s Five Forces analyses of the Games Market, which highlight the strengths, weaknesses, opportunities, and commination of key companies. Moreover, the report offers two distinct market forecasts, one from the perspective of the producer and another from that of the consumer.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

The Key Manufacturers covered in this Report:-

  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • NetEase
  • Nintendo
  • Sony
  • Tencent
  • ChangYou
  • DeNA
  • GungHo
  • Apple
  • Google
  • Nexon
  • Sega
  • NetEase
  • Namco Bandai
  • Ubisoft
  • Square Enix
  • Take-Two Interactive
  • King Digital Entertainment

By the Product Type, the market is primarily segmented into:

  • Online Game
  • Offline Game

By Applications, the market is segmented into:

  • Amateur
  • Professional

The Report covers the following Regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Objective of the Games Market Report:

  • To assess the size of the market by value and volume
  • Analyze the Games Market in terms of regions and major countries
  • Highlight recent developments and trends in the market
  • Offer perceptive data regarding major market players in terms of key developments, strategies, and product portfolio
  • Determine share of the Games Market in terms of various segments such as by product type, application, and end-user
  • Offer accurate projection of the market for the forecast period using state-of –the-art tools and the current primary and secondary research approaches
  • Discuss major factors that impact growth of the Games Market

The Games Market engages the readers with all pivotal approaches to understand their position in the industry based on revenue or sales growth. The report efficiently evaluates the Games Market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competition in the market. The information in the report is backed by annual company reports, financial reports, press releases, regulatory databases, government documents, and statistical databases.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Material suppliers/wholesalers
  • Market Distributors/traders
  • Regulatory bodies
  • Research organizations, and consulting firms
  • Commercial research & developments (R&D)
  • Trade associations and industry bodies
  • Importers and exporters
  • End-use industries

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Contents

Games Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Games
1.1 Games Market Overview
1.1.1 Games Product Scope
1.1.2 Market Status and Outlook
1.2 Global Games Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Games Market by Type
1.3.1 Global Games Revenue (Million US$) and Growth Comparison by Type (2014-2025)
1.3.2 Global Games Revenue Market Share by Type in 2018
1.3.3 Online Game
1.3.4 Offline Game
1.4 Games Market by End Users/Application
1.4.1 Amateur
1.4.2 Professional

2 Global Games Competition Analysis by Players
2.1 Global Games Market Size (Million US$) by Players (2014-2019)
2.2 Competitive Status
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 Mergers & Acquisitions, Expansion Plans

3 Company (Top Players) Profiles and Key Data
3.1 Activision Blizzard
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Games Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Electronic Arts
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Games Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Microsoft
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Games Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 NetEase
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Games Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Nintendo
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Games Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Sony
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Games Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 Tencent
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Games Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 ChangYou
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Games Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 DeNA
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Games Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 GungHo
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Games Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 Apple
3.12 Google
3.13 Nexon
3.14 Sega
3.15 NetEase
3.16 Namco Bandai
3.17 Ubisoft
3.18 Square Enix
3.19 Take-Two Interactive
3.20 King Digital Entertainment

4 Global Games Market Size by Type and Application (2014-2019)
4.1 Global Games Market Size by Type (2014-2019)
4.2 Global Games Market Size by Application (2014-2019)
4.3 Potential Application of Games in Future
4.4 Top Consumer/End Users of Games

5 North America Games Development Status and Outlook
5.1 North America Games Market Size (2014-2019)
5.2 North America Games Market Size and Market Share by Players (2014-2019)
5.3 North America Games Market Size by Application (2014-2019)

6 Europe Games Development Status and Outlook
6.1 Europe Games Market Size (2014-2019)
6.2 Europe Games Market Size and Market Share by Players (2014-2019)
6.3 Europe Games Market Size by Application (2014-2019)

7 China Games Development Status and Outlook
7.1 China Games Market Size (2014-2019)
7.2 China Games Market Size and Market Share by Players (2014-2019)
7.3 China Games Market Size by Application (2014-2019)

8 Rest of Asia Pacific Games Development Status and Outlook
8.1 Rest of Asia Pacific Games Market Size (2014-2019)
8.2 Rest of Asia Pacific Games Market Size and Market Share by Players (2014-2019)
8.3 Rest of Asia Pacific Games Market Size by Application (2014-2019)

9 Central & South America Games Development Status and Outlook
9.1 Central & South America Games Market Size (2014-2019)
9.2 Central & South America Games Market Size and Market Share by Players (2014-2019)
9.3 Central & South America Games Market Size by Application (2014-2019)

10 Middle East & Africa Games Development Status and Outlook
10.1 Middle East & Africa Games Market Size (2014-2019)
10.2 Middle East & Africa Games Market Size and Market Share by Players (2014-2019)
10.3 Middle East & Africa Games Market Size by Application (2014-2019)

11 Market Forecast by Regions and Application (2019-2025)
11.1 Global Games Market Size by Regions (2019-2025)
11.1.1 North America Games Revenue and Growth Rate (2019-2025)
11.1.2 Europe Games Revenue and Growth Rate (2019-2025)
11.1.3 China Games Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific Games Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America Games Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa Games Revenue and Growth Rate (2019-2025)
11.2 Global Games Market Size by Application (2019-2025)
11.3 The Market Drivers in Future

12 Games Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porters Five Forces Analysis

13 Research Finding /Conclusion

14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List

List of Table
List of Tables and Figures

Figure Global Games Market Size (Million USD) Status and Outlook (2014-2025)
Table Global Games Market Size (Million USD) and Growth Rate by Regions (2014-2025)
Figure Global Games Market Share by Regions (2014-2019)
Figure North America Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Europe Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure China Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Rest of Asia Pacific Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Central & South America Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Middle East & Africa Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global Games Market Share by Type in 2018 & 2025
Figure Online Game Market Size (Million USD) and Growth Rate (2014-2019)
Figure Offline Game Market Size (Million USD) and Growth Rate (2014-2019)
Table Global Games Market Size (Million US$) Comparison by Application (2014-2025)
Figure Global Games Market Share by Application in 2018 & 2025
Figure Games Market Size (Million USD) and Growth Rate in Amateur (2014-2019)
Figure Games Market Size (Million USD) and Growth Rate in Professional (2014-2019)
Table Global Games Revenue (Million US$) by Players (2014-2019)
Table Global Games Revenue Market Share by Players (2014-2019)
Eigure Games Market Size Share by Players in 2018
Table Global Games Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Global Top 5 Players Games Market Share in 2018
Figure Global Top 10 Players Games Market Share in 2018
Table Games Key Players Product/Service
Table Mergers & Acquisitions, Expansion Plans
Table Activision Blizzard Basic Information List
Table Activision Blizzard Description and Business Overview
Table Activision Blizzard Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Activision Blizzard (2014-2019)
Table Activision Blizzard Games Recent Developments
Table Electronic Arts Basic Information List
Table Electronic Arts Description and Business Overview
Table Electronic Arts Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Electronic Arts (2014-2019)
Table Electronic Arts Games Recent Developments
Table Microsoft Basic Information List
Table Microsoft Description and Business Overview
Table Microsoft Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Microsoft (2014-2019)
Table Microsoft Games Recent Developments
Table NetEase Basic Information List
Table NetEase Description and Business Overview
Table NetEase Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of NetEase (2014-2019)
Table NetEase Games Recent Developments
Table Nintendo Basic Information List
Table Nintendo Description and Business Overview
Table Nintendo Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Nintendo (2014-2019)
Table Nintendo Games Recent Developments
Table Sony Basic Information List
Table Sony Description and Business Overview
Table Sony Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Sony (2014-2019)
Table Sony Games Recent Developments
Table Tencent Basic Information List
Table Tencent Description and Business Overview
Table Tencent Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of Tencent (2014-2019)
Table Tencent Games Recent Developments
Table ChangYou Basic Information List
Table ChangYou Description and Business Overview
Table ChangYou Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of ChangYou (2014-2019)
Table ChangYou Games Recent Developments
Table DeNA Basic Information List
Table DeNA Description and Business Overview
Table DeNA Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of DeNA (2014-2019)
Table DeNA Games Recent Developments
Table GungHo Basic Information List
Table GungHo Description and Business Overview
Table GungHo Games Products, Services and Solutions
Table Revenue (Million US$) in Games Business of GungHo (2014-2019)
Table GungHo Games Recent Developments
Table Apple Basic Information List
Table Google Basic Information List
Table Nexon Basic Information List
Table Sega Basic Information List
Table NetEase Basic Information List
Table Namco Bandai Basic Information List
Table Ubisoft Basic Information List
Table Square Enix Basic Information List
Table Take-Two Interactive Basic Information List
Table King Digital Entertainment Basic Information List
Table Global Games Market Size by Type (2014-2019) (Million US$)
Figure Global Games Revenue Market Share by Type in 2018
Table Global Games Market Size by Application (2014-2019) (Million US$)
Figure Global Games Revenue Market by Application in 2018
Table Top Consumer/End Users of Games
Figure North America Games Market Size and Growth Rate(2014-2019) (Million USD)
Table North America Games Market Size by Players (2014-2019)(Million US$)
Figure North America Games Market Size Share by Players in 2018
Table North America Games Market Size by Application (2014-2019) (Million US$)
Figure North America Games Revenue Market Share by Application (2014-2019)
Figure North America Games Market Size Share by Application in 2018
Figure Europe Games Market Size and Growth Rate(2014-2019) (Million USD)
Table Europe Games Market Size by Players (2014-2019)(Million US$)
Figure Europe Games Market Size Share by Players in 2018
Table Europe Games Market Size by Application (2014-2019) (Million US$)
Figure Europe Games Revenue Market Share by Application (2014-2019)
Figure Europe Games Market Size Share by Application in 2018
Figure China Games Market Size and Growth Rate(2014-2019) (Million USD)
Table China Games Market Size by Players (2014-2019)(Million US$)
Figure China Games Market Size Share by Players in 2018
Table China Games Market Size by Application (2014-2019) (Million US$)
Figure China Games Revenue Market Share by Application (2014-2019)
Figure China Games Market Size Share by Application in 2018
Figure Rest of Asia Pacific Games Market Size and Growth Rate(2014-2019) (Million USD)
Table Rest of Asia Pacific Games Market Size by Players (2014-2019)(Million US$)
Figure Rest of Asia Pacific Games Market Size Share by Players in 2018
Table Rest of Asia Pacific Games Market Size by Application (2014-2019) (Million US$)
Figure Rest of Asia Pacific Games Revenue Market Share by Application (2014-2019)
Figure Rest of Asia Pacific Games Market Size Share by Application in 2018
Figure Central & South America Games Market Size and Growth Rate(2014-2019) (Million USD)
Table Central & South America Games Market Size by Players (2014-2019)(Million US$)
Figure Central & South America Games Market Size Share by Players in 2018
Table Central & South America Games Market Size by Application (2014-2019) (Million US$)
Figure Central & South America Games Revenue Market Share by Application (2014-2019)
Figure Central & South America Games Market Size Share by Application in 2018
Figure Middle East & Africa Games Market Size and Growth Rate(2014-2019) (Million USD)
Table Middle East & Africa Games Market Size by Players (2014-2019)(Million US$)
Figure Middle East & Africa Games Market Size Share by Players in 2018
Table Middle East & Africa Games Market Size by Application (2014-2019) (Million US$)
Figure Middle East & Africa Games Revenue Market Share by Application (2014-2019)
Figure Middle East & Africa Games Market Size Share by Application in 2018
Figure Global Games Market Size and Growth Rate (Value) (2019-2025) (Million US$)
Table Global Games Market Size by Regions (2019-2025) (Million US$)
Figure Global Games Market Size Share by Regions (2019-2025)
Figure Global Games Market Size Share by Regions in 2025
Figure North America Games Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe Games Revenue (Million USD) and Growth Rate (2019-2025)
Figure China Games Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific Games Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America Games Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa Games Revenue (Million USD) and Growth Rate (2019-2025)
Table Global Games Market Size by Application (2019-2025) (Million USD)
Figure Global Games Market Size by Application (2019-2025)
Figure Global Games Market Size by Application in 2025
Table Global Games Market Size by Type (2019-2025) (Million US$)
Figure Global Games Market Size by Type (2019-2025)
Figure Global Games Market Size by Type in 2025
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure Porter's Five Forces Analysis
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
 



Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

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