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Telecom and IT industry

Game Based Learning Market 2020 By Manufacturers, Regions, Type, And Application, Forecast To 2026

  • Code : SMI17573
  • Pages : 119
  • Date : Jan, 2020
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 

Summary

The global Game Based Learning Market is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2019. 

The Game Based Learning Market report highlights product development and growth strategies such as merger and acquisition adopted by market players along with SWOT Analysis, PEST and Porter’s Five Forces analyses of the Game Based Learning Market, which highlight the strengths, weaknesses, opportunities, and commination of key companies. Moreover, the report offers two distinct market forecasts, one from the perspective of the producer and another from that of the consumer.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

The Key Manufacturers covered in this Report:-

  • LearningWare
  • BreakAway
  • Lumos Labs
  • PlayGen.com
  • Corporate Internet Games
  • Games2Train
  • HealthTap
  • RallyOn, Inc
  • MAK Technologies
  • SCVNGR
  • SimuLearn
  • Will Interactive

By the Product Type, the market is primarily segmented into:

  • E-Learning Courseware
  • Online Audio and Video Content
  • Social Games
  • Mobile Games
  • Other

By Applications, the market is segmented into:

  • Educational Institutions
  • Healthcare Organizations
  • Defense Organizations
  • Corporate Employee Training
  • Other

The Report covers the following Regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Objective of the Game Based Learning Market Report:

  • To assess the size of the market by value and volume
  • Analyze the Game Based Learning Market in terms of regions and major countries
  • Highlight recent developments and trends in the market
  • Offer perceptive data regarding major market players in terms of key developments, strategies, and product portfolio
  • Determine share of the Game Based Learning Market in terms of various segments such as by product type, application, and end-user
  • Offer accurate projection of the market for the forecast period using state-of –the-art tools and the current primary and secondary research approaches
  • Discuss major factors that impact growth of the Game Based Learning Market

The Game Based Learning Market engages the readers with all pivotal approaches to understand their position in the industry based on revenue or sales growth. The report efficiently evaluates the Game Based Learning Market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competition in the market. The information in the report is backed by annual company reports, financial reports, press releases, regulatory databases, government documents, and statistical databases.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Material suppliers/wholesalers
  • Market Distributors/traders
  • Regulatory bodies
  • Research organizations, and consulting firms
  • Commercial research & developments (R&D)
  • Trade associations and industry bodies
  • Importers and exporters
  • End-use industries

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Contents

Game-based Learning Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Game-based Learning
1.1 Game-based Learning Market Overview
1.1.1 Game-based Learning Product Scope
1.1.2 Market Status and Outlook
1.2 Global Game-based Learning Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Game-based Learning Market by Type
1.3.1 Global Game-based Learning Revenue (Million US$) and Growth Comparison by Type (2014-2025)
1.3.2 Global Game-based Learning Revenue Market Share by Type in 2018
1.3.3 E-Learning Courseware
1.3.4 Online Audio and Video Content
1.3.5 Social Games
1.3.6 Mobile Games
1.3.7 Other
1.4 Game-based Learning Market by End Users/Application
1.4.1 Educational Institutions
1.4.2 Healthcare Organizations
1.4.3 Defense Organizations
1.4.4 Corporate Employee Training
1.4.5 Other

2 Global Game-based Learning Competition Analysis by Players
2.1 Global Game-based Learning Market Size (Million US$) by Players (2014-2019)
2.2 Competitive Status
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 Mergers & Acquisitions, Expansion Plans

3 Company (Top Players) Profiles and Key Data
3.1 LearningWare
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Game-based Learning Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 BreakAway
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Game-based Learning Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Lumos Labs
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Game-based Learning Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 PlayGen.com
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Game-based Learning Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Corporate Internet Games
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Game-based Learning Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Games2Train
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Game-based Learning Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 HealthTap
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Game-based Learning Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 RallyOn, Inc
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Game-based Learning Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 MAK Technologies
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Game-based Learning Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 SCVNGR
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Game-based Learning Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 SimuLearn
3.12 Will Interactive

4 Global Game-based Learning Market Size by Type and Application (2014-2019)
4.1 Global Game-based Learning Market Size by Type (2014-2019)
4.2 Global Game-based Learning Market Size by Application (2014-2019)
4.3 Potential Application of Game-based Learning in Future
4.4 Top Consumer/End Users of Game-based Learning

5 North America Game-based Learning Development Status and Outlook
5.1 North America Game-based Learning Market Size (2014-2019)
5.2 North America Game-based Learning Market Size and Market Share by Players (2014-2019)
5.3 North America Game-based Learning Market Size by Application (2014-2019)

6 Europe Game-based Learning Development Status and Outlook
6.1 Europe Game-based Learning Market Size (2014-2019)
6.2 Europe Game-based Learning Market Size and Market Share by Players (2014-2019)
6.3 Europe Game-based Learning Market Size by Application (2014-2019)

7 China Game-based Learning Development Status and Outlook
7.1 China Game-based Learning Market Size (2014-2019)
7.2 China Game-based Learning Market Size and Market Share by Players (2014-2019)
7.3 China Game-based Learning Market Size by Application (2014-2019)

8 Rest of Asia Pacific Game-based Learning Development Status and Outlook
8.1 Rest of Asia Pacific Game-based Learning Market Size (2014-2019)
8.2 Rest of Asia Pacific Game-based Learning Market Size and Market Share by Players (2014-2019)
8.3 Rest of Asia Pacific Game-based Learning Market Size by Application (2014-2019)

9 Central & South America Game-based Learning Development Status and Outlook
9.1 Central & South America Game-based Learning Market Size (2014-2019)
9.2 Central & South America Game-based Learning Market Size and Market Share by Players (2014-2019)
9.3 Central & South America Game-based Learning Market Size by Application (2014-2019)

10 Middle East & Africa Game-based Learning Development Status and Outlook
10.1 Middle East & Africa Game-based Learning Market Size (2014-2019)
10.2 Middle East & Africa Game-based Learning Market Size and Market Share by Players (2014-2019)
10.3 Middle East & Africa Game-based Learning Market Size by Application (2014-2019)

11 Market Forecast by Regions and Application (2019-2025)
11.1 Global Game-based Learning Market Size by Regions (2019-2025)
11.1.1 North America Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.2 Europe Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.3 China Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa Game-based Learning Revenue and Growth Rate (2019-2025)
11.2 Global Game-based Learning Market Size by Application (2019-2025)
11.3 The Market Drivers in Future

12 Game-based Learning Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porters Five Forces Analysis

13 Research Finding /Conclusion

14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List

List of Table
List of Tables and Figures

Figure Global Game-based Learning Market Size (Million USD) Status and Outlook (2014-2025)
Table Global Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2014-2025)
Figure Global Game-based Learning Market Share by Regions (2014-2019)
Figure North America Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Europe Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure China Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Rest of Asia Pacific Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Central & South America Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Middle East & Africa Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global Game-based Learning Market Share by Type in 2018 & 2025
Figure E-Learning Courseware Market Size (Million USD) and Growth Rate (2014-2019)
Figure Online Audio and Video Content Market Size (Million USD) and Growth Rate (2014-2019)
Figure Social Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Mobile Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Other Market Size (Million USD) and Growth Rate (2014-2019)
Table Global Game-based Learning Market Size (Million US$) Comparison by Application (2014-2025)
Figure Global Game-based Learning Market Share by Application in 2018 & 2025
Figure Game-based Learning Market Size (Million USD) and Growth Rate in Educational Institutions (2014-2019)
Figure Game-based Learning Market Size (Million USD) and Growth Rate in Healthcare Organizations (2014-2019)
Figure Game-based Learning Market Size (Million USD) and Growth Rate in Defense Organizations (2014-2019)
Figure Game-based Learning Market Size (Million USD) and Growth Rate in Corporate Employee Training (2014-2019)
Figure Game-based Learning Market Size (Million USD) and Growth Rate in Other (2014-2019)
Table Global Game-based Learning Revenue (Million US$) by Players (2014-2019)
Table Global Game-based Learning Revenue Market Share by Players (2014-2019)
Eigure Game-based Learning Market Size Share by Players in 2018
Table Global Game-based Learning Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Global Top 5 Players Game-based Learning Market Share in 2018
Figure Global Top 10 Players Game-based Learning Market Share in 2018
Table Game-based Learning Key Players Product/Service
Table Mergers & Acquisitions, Expansion Plans
Table LearningWare Basic Information List
Table LearningWare Description and Business Overview
Table LearningWare Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of LearningWare (2014-2019)
Table LearningWare Game-based Learning Recent Developments
Table BreakAway Basic Information List
Table BreakAway Description and Business Overview
Table BreakAway Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of BreakAway (2014-2019)
Table BreakAway Game-based Learning Recent Developments
Table Lumos Labs Basic Information List
Table Lumos Labs Description and Business Overview
Table Lumos Labs Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of Lumos Labs (2014-2019)
Table Lumos Labs Game-based Learning Recent Developments
Table PlayGen.com Basic Information List
Table PlayGen.com Description and Business Overview
Table PlayGen.com Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of PlayGen.com (2014-2019)
Table PlayGen.com Game-based Learning Recent Developments
Table Corporate Internet Games Basic Information List
Table Corporate Internet Games Description and Business Overview
Table Corporate Internet Games Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of Corporate Internet Games (2014-2019)
Table Corporate Internet Games Game-based Learning Recent Developments
Table Games2Train Basic Information List
Table Games2Train Description and Business Overview
Table Games2Train Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of Games2Train (2014-2019)
Table Games2Train Game-based Learning Recent Developments
Table HealthTap Basic Information List
Table HealthTap Description and Business Overview
Table HealthTap Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of HealthTap (2014-2019)
Table HealthTap Game-based Learning Recent Developments
Table RallyOn, Inc Basic Information List
Table RallyOn, Inc Description and Business Overview
Table RallyOn, Inc Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of RallyOn, Inc (2014-2019)
Table RallyOn, Inc Game-based Learning Recent Developments
Table MAK Technologies Basic Information List
Table MAK Technologies Description and Business Overview
Table MAK Technologies Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of MAK Technologies (2014-2019)
Table MAK Technologies Game-based Learning Recent Developments
Table SCVNGR Basic Information List
Table SCVNGR Description and Business Overview
Table SCVNGR Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in Game-based Learning Business of SCVNGR (2014-2019)
Table SCVNGR Game-based Learning Recent Developments
Table SimuLearn Basic Information List
Table Will Interactive Basic Information List
Table Global Game-based Learning Market Size by Type (2014-2019) (Million US$)
Figure Global Game-based Learning Revenue Market Share by Type in 2018
Table Global Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Global Game-based Learning Revenue Market by Application in 2018
Table Top Consumer/End Users of Game-based Learning
Figure North America Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table North America Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure North America Game-based Learning Market Size Share by Players in 2018
Table North America Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure North America Game-based Learning Revenue Market Share by Application (2014-2019)
Figure North America Game-based Learning Market Size Share by Application in 2018
Figure Europe Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Europe Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Europe Game-based Learning Market Size Share by Players in 2018
Table Europe Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Europe Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Europe Game-based Learning Market Size Share by Application in 2018
Figure China Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table China Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure China Game-based Learning Market Size Share by Players in 2018
Table China Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure China Game-based Learning Revenue Market Share by Application (2014-2019)
Figure China Game-based Learning Market Size Share by Application in 2018
Figure Rest of Asia Pacific Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Rest of Asia Pacific Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Rest of Asia Pacific Game-based Learning Market Size Share by Players in 2018
Table Rest of Asia Pacific Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Rest of Asia Pacific Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Rest of Asia Pacific Game-based Learning Market Size Share by Application in 2018
Figure Central & South America Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Central & South America Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Central & South America Game-based Learning Market Size Share by Players in 2018
Table Central & South America Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Central & South America Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Central & South America Game-based Learning Market Size Share by Application in 2018
Figure Middle East & Africa Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Middle East & Africa Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Middle East & Africa Game-based Learning Market Size Share by Players in 2018
Table Middle East & Africa Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Middle East & Africa Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Middle East & Africa Game-based Learning Market Size Share by Application in 2018
Figure Global Game-based Learning Market Size and Growth Rate (Value) (2019-2025) (Million US$)
Table Global Game-based Learning Market Size by Regions (2019-2025) (Million US$)
Figure Global Game-based Learning Market Size Share by Regions (2019-2025)
Figure Global Game-based Learning Market Size Share by Regions in 2025
Figure North America Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure China Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Table Global Game-based Learning Market Size by Application (2019-2025) (Million USD)
Figure Global Game-based Learning Market Size by Application (2019-2025)
Figure Global Game-based Learning Market Size by Application in 2025
Table Global Game-based Learning Market Size by Type (2019-2025) (Million US$)
Figure Global Game-based Learning Market Size by Type (2019-2025)
Figure Global Game-based Learning Market Size by Type in 2025
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure Porter's Five Forces Analysis
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
 



Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

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