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Telecom and IT industry

Esport Market 2020 By Manufacturers, Regions, Type, And Application, Forecast To 2026

  • Code : SMI17263
  • Pages : 112
  • Date : Jan, 2020
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 

Summary

The global Esport Market is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2019. 

The Esport Market report highlights product development and growth strategies such as merger and acquisition adopted by market players along with SWOT Analysis, PEST and Porter’s Five Forces analyses of the Esport Market, which highlight the strengths, weaknesses, opportunities, and commination of key companies. Moreover, the report offers two distinct market forecasts, one from the perspective of the producer and another from that of the consumer.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

The Key Manufacturers covered in this Report:-

  • Modern Times Group
  • Activision Blizzard
  • Valve Corporation
  • CJ Corporation
  • Electronic Arts
  • Nintendo
  • Turner Broadcasting System
  • Faceit
  • Gfinity
  • Hi Rez Studios
  • Kabum
  • Wargaming Public
  • Rovio Entertainment
  • Gungho Online Entertainment
  • Alisports

By the Product Type, the market is primarily segmented into:

  • Real-time strategy (RTS)
  • First-person shooter (FPS)
  • Multiplayer online battle arena (MOBA)
  • Others

By Applications, the market is segmented into:

  • Mobilehone & Tablet
  • PC
  • Video Game
  • Other

The Report covers the following Regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Objective of the Esport Market Report:

  • To assess the size of the market by value and volume
  • Analyze the Esport Market in terms of regions and major countries
  • Highlight recent developments and trends in the market
  • Offer perceptive data regarding major market players in terms of key developments, strategies, and product portfolio
  • Determine share of the Esport Market in terms of various segments such as by product type, application, and end-user
  • Offer accurate projection of the market for the forecast period using state-of –the-art tools and the current primary and secondary research approaches
  • Discuss major factors that impact growth of the Esport Market

The Esport Market engages the readers with all pivotal approaches to understand their position in the industry based on revenue or sales growth. The report efficiently evaluates the Esport Market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competition in the market. The information in the report is backed by annual company reports, financial reports, press releases, regulatory databases, government documents, and statistical databases.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Material suppliers/wholesalers
  • Market Distributors/traders
  • Regulatory bodies
  • Research organizations, and consulting firms
  • Commercial research & developments (R&D)
  • Trade associations and industry bodies
  • Importers and exporters
  • End-use industries

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Contents

Esport Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of Esport
1.1 Esport Market Overview
1.1.1 Esport Product Scope
1.1.2 Market Status and Outlook
1.2 Global Esport Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 Esport Market by Type
1.3.1 Global Esport Revenue (Million US$) and Growth Comparison by Type (2014-2025)
1.3.2 Global Esport Revenue Market Share by Type in 2018
1.3.3 Real-time strategy (RTS)
1.3.4 First-person shooter (FPS)
1.3.5 Multiplayer online battle arena (MOBA)
1.3.6 Others
1.4 Esport Market by End Users/Application
1.4.1 Mobilehone & Tablet
1.4.2 PC
1.4.3 Video Game
1.4.4 Other

2 Global Esport Competition Analysis by Players
2.1 Global Esport Market Size (Million US$) by Players (2014-2019)
2.2 Competitive Status
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 Mergers & Acquisitions, Expansion Plans

3 Company (Top Players) Profiles and Key Data
3.1 Modern Times Group
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Esport Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Activision Blizzard
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Esport Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Valve Corporation
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Esport Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 CJ Corporation
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Esport Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Electronic Arts
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Esport Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Nintendo
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Esport Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 Turner Broadcasting System
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Esport Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 Faceit
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Esport Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 Gfinity
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Esport Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 Hi Rez Studios
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Esport Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 Kabum
3.12 Wargaming Public
3.13 Rovio Entertainment
3.14 Gungho Online Entertainment
3.15 Alisports

4 Global Esport Market Size by Type and Application (2014-2019)
4.1 Global Esport Market Size by Type (2014-2019)
4.2 Global Esport Market Size by Application (2014-2019)
4.3 Potential Application of Esport in Future
4.4 Top Consumer/End Users of Esport

5 North America Esport Development Status and Outlook
5.1 North America Esport Market Size (2014-2019)
5.2 North America Esport Market Size and Market Share by Players (2014-2019)
5.3 North America Esport Market Size by Application (2014-2019)

6 Europe Esport Development Status and Outlook
6.1 Europe Esport Market Size (2014-2019)
6.2 Europe Esport Market Size and Market Share by Players (2014-2019)
6.3 Europe Esport Market Size by Application (2014-2019)

7 China Esport Development Status and Outlook
7.1 China Esport Market Size (2014-2019)
7.2 China Esport Market Size and Market Share by Players (2014-2019)
7.3 China Esport Market Size by Application (2014-2019)

8 Rest of Asia Pacific Esport Development Status and Outlook
8.1 Rest of Asia Pacific Esport Market Size (2014-2019)
8.2 Rest of Asia Pacific Esport Market Size and Market Share by Players (2014-2019)
8.3 Rest of Asia Pacific Esport Market Size by Application (2014-2019)

9 Central & South America Esport Development Status and Outlook
9.1 Central & South America Esport Market Size (2014-2019)
9.2 Central & South America Esport Market Size and Market Share by Players (2014-2019)
9.3 Central & South America Esport Market Size by Application (2014-2019)

10 Middle East & Africa Esport Development Status and Outlook
10.1 Middle East & Africa Esport Market Size (2014-2019)
10.2 Middle East & Africa Esport Market Size and Market Share by Players (2014-2019)
10.3 Middle East & Africa Esport Market Size by Application (2014-2019)

11 Market Forecast by Regions and Application (2019-2025)
11.1 Global Esport Market Size by Regions (2019-2025)
11.1.1 North America Esport Revenue and Growth Rate (2019-2025)
11.1.2 Europe Esport Revenue and Growth Rate (2019-2025)
11.1.3 China Esport Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific Esport Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America Esport Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa Esport Revenue and Growth Rate (2019-2025)
11.2 Global Esport Market Size by Application (2019-2025)
11.3 The Market Drivers in Future

12 Esport Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porters Five Forces Analysis

13 Research Finding /Conclusion

14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List

List of Table
List of Tables and Figures

Figure Global Esport Market Size (Million USD) Status and Outlook (2014-2025)
Table Global Esport Market Size (Million USD) and Growth Rate by Regions (2014-2025)
Figure Global Esport Market Share by Regions (2014-2019)
Figure North America Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure Europe Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure China Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure Rest of Asia Pacific Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure Central & South America Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure Middle East & Africa Esport Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global Esport Market Share by Type in 2018 & 2025
Figure Real-time strategy (RTS) Market Size (Million USD) and Growth Rate (2014-2019)
Figure First-person shooter (FPS) Market Size (Million USD) and Growth Rate (2014-2019)
Figure Multiplayer online battle arena (MOBA) Market Size (Million USD) and Growth Rate (2014-2019)
Figure Others Market Size (Million USD) and Growth Rate (2014-2019)
Table Global Esport Market Size (Million US$) Comparison by Application (2014-2025)
Figure Global Esport Market Share by Application in 2018 & 2025
Figure Esport Market Size (Million USD) and Growth Rate in Mobilehone & Tablet (2014-2019)
Figure Esport Market Size (Million USD) and Growth Rate in PC (2014-2019)
Figure Esport Market Size (Million USD) and Growth Rate in Video Game (2014-2019)
Figure Esport Market Size (Million USD) and Growth Rate in Other (2014-2019)
Table Global Esport Revenue (Million US$) by Players (2014-2019)
Table Global Esport Revenue Market Share by Players (2014-2019)
Eigure Esport Market Size Share by Players in 2018
Table Global Esport Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Global Top 5 Players Esport Market Share in 2018
Figure Global Top 10 Players Esport Market Share in 2018
Table Esport Key Players Product/Service
Table Mergers & Acquisitions, Expansion Plans
Table Modern Times Group Basic Information List
Table Modern Times Group Description and Business Overview
Table Modern Times Group Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Modern Times Group (2014-2019)
Table Modern Times Group Esport Recent Developments
Table Activision Blizzard Basic Information List
Table Activision Blizzard Description and Business Overview
Table Activision Blizzard Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Activision Blizzard (2014-2019)
Table Activision Blizzard Esport Recent Developments
Table Valve Corporation Basic Information List
Table Valve Corporation Description and Business Overview
Table Valve Corporation Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Valve Corporation (2014-2019)
Table Valve Corporation Esport Recent Developments
Table CJ Corporation Basic Information List
Table CJ Corporation Description and Business Overview
Table CJ Corporation Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of CJ Corporation (2014-2019)
Table CJ Corporation Esport Recent Developments
Table Electronic Arts Basic Information List
Table Electronic Arts Description and Business Overview
Table Electronic Arts Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Electronic Arts (2014-2019)
Table Electronic Arts Esport Recent Developments
Table Nintendo Basic Information List
Table Nintendo Description and Business Overview
Table Nintendo Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Nintendo (2014-2019)
Table Nintendo Esport Recent Developments
Table Turner Broadcasting System Basic Information List
Table Turner Broadcasting System Description and Business Overview
Table Turner Broadcasting System Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Turner Broadcasting System (2014-2019)
Table Turner Broadcasting System Esport Recent Developments
Table Faceit Basic Information List
Table Faceit Description and Business Overview
Table Faceit Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Faceit (2014-2019)
Table Faceit Esport Recent Developments
Table Gfinity Basic Information List
Table Gfinity Description and Business Overview
Table Gfinity Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Gfinity (2014-2019)
Table Gfinity Esport Recent Developments
Table Hi Rez Studios Basic Information List
Table Hi Rez Studios Description and Business Overview
Table Hi Rez Studios Esport Products, Services and Solutions
Table Revenue (Million US$) in Esport Business of Hi Rez Studios (2014-2019)
Table Hi Rez Studios Esport Recent Developments
Table Kabum Basic Information List
Table Wargaming Public Basic Information List
Table Rovio Entertainment Basic Information List
Table Gungho Online Entertainment Basic Information List
Table Alisports Basic Information List
Table Global Esport Market Size by Type (2014-2019) (Million US$)
Figure Global Esport Revenue Market Share by Type in 2018
Table Global Esport Market Size by Application (2014-2019) (Million US$)
Figure Global Esport Revenue Market by Application in 2018
Table Top Consumer/End Users of Esport
Figure North America Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table North America Esport Market Size by Players (2014-2019)(Million US$)
Figure North America Esport Market Size Share by Players in 2018
Table North America Esport Market Size by Application (2014-2019) (Million US$)
Figure North America Esport Revenue Market Share by Application (2014-2019)
Figure North America Esport Market Size Share by Application in 2018
Figure Europe Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table Europe Esport Market Size by Players (2014-2019)(Million US$)
Figure Europe Esport Market Size Share by Players in 2018
Table Europe Esport Market Size by Application (2014-2019) (Million US$)
Figure Europe Esport Revenue Market Share by Application (2014-2019)
Figure Europe Esport Market Size Share by Application in 2018
Figure China Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table China Esport Market Size by Players (2014-2019)(Million US$)
Figure China Esport Market Size Share by Players in 2018
Table China Esport Market Size by Application (2014-2019) (Million US$)
Figure China Esport Revenue Market Share by Application (2014-2019)
Figure China Esport Market Size Share by Application in 2018
Figure Rest of Asia Pacific Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table Rest of Asia Pacific Esport Market Size by Players (2014-2019)(Million US$)
Figure Rest of Asia Pacific Esport Market Size Share by Players in 2018
Table Rest of Asia Pacific Esport Market Size by Application (2014-2019) (Million US$)
Figure Rest of Asia Pacific Esport Revenue Market Share by Application (2014-2019)
Figure Rest of Asia Pacific Esport Market Size Share by Application in 2018
Figure Central & South America Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table Central & South America Esport Market Size by Players (2014-2019)(Million US$)
Figure Central & South America Esport Market Size Share by Players in 2018
Table Central & South America Esport Market Size by Application (2014-2019) (Million US$)
Figure Central & South America Esport Revenue Market Share by Application (2014-2019)
Figure Central & South America Esport Market Size Share by Application in 2018
Figure Middle East & Africa Esport Market Size and Growth Rate(2014-2019) (Million USD)
Table Middle East & Africa Esport Market Size by Players (2014-2019)(Million US$)
Figure Middle East & Africa Esport Market Size Share by Players in 2018
Table Middle East & Africa Esport Market Size by Application (2014-2019) (Million US$)
Figure Middle East & Africa Esport Revenue Market Share by Application (2014-2019)
Figure Middle East & Africa Esport Market Size Share by Application in 2018
Figure Global Esport Market Size and Growth Rate (Value) (2019-2025) (Million US$)
Table Global Esport Market Size by Regions (2019-2025) (Million US$)
Figure Global Esport Market Size Share by Regions (2019-2025)
Figure Global Esport Market Size Share by Regions in 2025
Figure North America Esport Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe Esport Revenue (Million USD) and Growth Rate (2019-2025)
Figure China Esport Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific Esport Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America Esport Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa Esport Revenue (Million USD) and Growth Rate (2019-2025)
Table Global Esport Market Size by Application (2019-2025) (Million USD)
Figure Global Esport Market Size by Application (2019-2025)
Figure Global Esport Market Size by Application in 2025
Table Global Esport Market Size by Type (2019-2025) (Million US$)
Figure Global Esport Market Size by Type (2019-2025)
Figure Global Esport Market Size by Type in 2025
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure Porter's Five Forces Analysis
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
 



Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

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